A similar type of crash handler can be found in the Genesis version of Sonic 3D Blast. This type of "user-friendly" crash handler is exceedingly rare, especially on the SNES, since the 65816 CPU doesn't have much in the way of exception handling. When the room is accessed in this manner, destroying the statue will always send you to the third area of the stage you were on. All CPU registers are purged and the stack is reset, though all other data (kill count, continues, lives, etc.) is retained. If a BRK opcode is encountered during gameplay (generally as a result of a program crash), the game immediately sends you to the warp room described above as a means of recovering from the crash. At the beginning of the second area, position yourself in the center of the first doorway, then jump and kick straight upwards while pressing Up to warp to the third area. ![]() You must have exactly 4 kills to activate it. This one is normally inaccessible due to the fact that it is placed slightly too high for your character to reach, but it can be accessed by changing ROM address 0x2B15 to 00. Near the end of the second area, position yourself in the center of the lower stairway, then jump straight upwards while pressing Up to warp to the third area. You must have exactly 66 kills to activate this one. At the beginning of the second area, walk into the first doorway to warp to the third area. You must have exactly 30 kills to activate this one. ![]() Near the beginning of the first area, walk to the part of the fence the thug breaks through and press Up to warp to the second area. This one is normally inaccessible due to an incorrect pointer, but it can be restored by changing ROM address 0x2A07 to 2F. If you succeed in destroying the statue, you are warped to the next area of the stage you were on if you fail, you are sent back to the beginning of the stage instead. Upon activating a warp point, you are sent to the "warp room," in which you must destroy a strange statue before time runs out. The conditions for activating most of them are fairly complex. Four secret warp points are programmed into the game, although only two of them are normally accessible, likely due to programmer error.
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